#resume
Resume - Yulian Kuncheff
Skills
- Languages: Go, Rust, Dart, Ruby, Python, Crystal, Elixir, TypeScript, JavaScript
- Tools: Terraform, Vault, Consul, Kubernetes, Docker, GKE/EKS/AKS, Helm, Ansible, Nix
- Frontend: React, Svelte, HTMX
- Observability: Prometheus, OpenTelemetry, Grafana, Cortex, Mimir
- CI/CD: GitHub Actions, ArgoCD, Dagger, Jenkins, GitLab CI
- Clouds: GCP, Azure, AWS
Experience
Staff DevOps Engineer, Unity Technologies (Sept. 2017 - Current, Bellevue WA)
- Lead and implement multi-cloud resource management tooling and web app for standardizing GCP Projects, Azure Subscriptions, and AWS Accounts creation.
- Design and build workflow engine to automate monitoring, metrics, and ingress across 100s of GKE clusters.
- Lead Internal Development Platform effort with workflow engine for standardized infrastructure tasks.
- Lead migration of Vault and Consul from single node AWS to multi-node HA clusters in GCP.
- Designed Jenkins Shared Library and Cloudbees Jenkins architecture on Kubernetes.
- Tool development in Go and Rust for platform users.
Senior DevOps Engineer, Sony Interactive Entertainment (Jun. 2015 - Sept. 2017, San Francisco CA)
- Redesigned infrastructure for multi-region expansion in AWS.
- Built deployment system using GoCD, Packer, and Terraform.
- Built Okta PAM module in Go for SSH authorization.
Senior DevOps & Backend Engineer, Clinkle (Apr. 2013 - May 2015, San Francisco CA)
- Primary developer on Jetty/Java to Spray.io/Akka/Scala migration.
- Led complete infrastructure redesign and migration to AWS Oregon.
- Implemented Zabbix monitoring and 1-click deploy.
Electronic Arts (Redwood Shores CA)
Software Engineer II (Jul. 2012 - Apr. 2013) — Worked on EA Digital Platform for Users, Commerce, and Entitlement.
Software Engineer Intern (May 2011 - Aug. 2011) — Implemented brute force attack detection and lockout system.
Quality Assurance (Jun. 2007 - Aug. 2007) — Play tested Rockband.